The best advice often comes from players who already went through the same problems. The examples below
summarize recurring themes from forums, GitHub issues and Steam reviews.
Long‑term co‑op campaign
“We played one mod pack for 9 months”
A small friend group started with a modest QoL pack, then gradually added a large content mod once they
were comfortable. They kept a shared mod‑list file in cloud storage and only changed mods between
“seasons”, which eliminated almost all sync issues.
Lesson: freeze your mod list mid‑playthrough and schedule changes between major milestones.
Coming back after years
“Old worlds, new loader, no disasters”
A returning player backed up their entire saves folder before launching the latest tModLoader. When some
old mods were no longer maintained, they created duplicate copies of affected worlds and experimented
on the copies until everything was stable.
Lesson: treat old saves like archives – always experiment on duplicates, not originals.
First‑time mod developer
“From C# basics to publishing a small mod”
A hobbyist with basic programming background followed the official modding tutorials, cloned examples
from GitHub and progressively replaced pieces with their own logic. They shipped a small accessory mod,
then iterated on feedback from Discord and workshop comments.
Lesson: start tiny, build something that solves one clear problem, and learn from community feedback.